Alan Cumming, celebrated for his versatile work in film and television, recently shared a humorous story about how the Pierce Brosnan GoldenEye Nintendo 64 film adaptation influenced his relationship with his assistant, bringing an unexpected twist to his role as Boris Grishenko from the famous 1995 movie. Speaking about the ongoing joke that stemmed from the video game, Cumming highlighted both the excitement and the playful rivalry ignited by seeing himself featured as a character in the iconic game’s storyline.
What Happened After Alan Cumming Played Boris Grishenko
After portraying Boris Grishenko, the quirky computer programmer who secretly operates with the antagonists in GoldenEye, Alan Cumming became part of a cinematic milestone. GoldenEye, featuring Pierce Brosnan in his James Bond debut, gained considerable acclaim upon its release, maintaining a strong critical reputation. The impact of the film extended far beyond theaters, especially with the launch of the Nintendo 64 game adaptation known as GoldenEye 007. This game not only brought new exposure to the James Bond universe but made Cumming’s character widely recognized among gaming fans as well.
Alan Cumming recalled that discovering his character in the game added a new dimension to the experience. He said,
“I think it’s the first Bond film [to have] a Nintendo video game,”
—Alan Cumming, Actor. Realizing his digital alter ego’s existence after the film‘s release, he explained,

“I remember when I found out, a while after the film came, I realized that there was a Nintendo game that I was in,”
—Alan Cumming, Actor.
The story took a comical turn when Cumming shared his excitement with his assistant. The assistant’s response became a long-standing inside joke between them.
“He was like, ‘I know, I have it, you know. If you pissed me off I go home and shoot you in the balls,’”
—Alan Cumming, Actor. This humorous exchange demonstrated how the video game adaptation became part of Cumming’s daily life in an unexpected way, giving his assistant a lighthearted outlet for any workplace frustrations.
The Nintendo 64 release of GoldenEye 007, developed by Rare, has since been hailed as a groundbreaking title in both the James Bond franchise and the first-person shooter genre. The game‘s mechanics and unique multiplayer modes earned widespread acclaim, with more than 8 million copies sold globally. Its legacy is cemented, being frequently named one of the best video games of all time and continuing to shape the future of the genre.
The Unique Challenge of Portraying Boris in Both Film and Game
While celebrating the fun memories surrounding his role, Cumming also spoke about a meticulous detail that defined Boris Grishenko’s character: spinning a pen across his fingers, an act that required considerable practice. During his interview for GQ, he admitted he felt apprehensive about learning the trick, stating,
“I was paranoid that I wouldn’t be able to do the pen thing,”
—Alan Cumming, Actor. He described how it was a struggle and that he almost dismissed the task as a minor detail before a friend convinced him of its importance.
With perseverance, and the help of his friend Jason, Cumming managed to master the move, ultimately feeling satisfied that he stuck with it.
“So my friend Jason taught me,”
—Alan Cumming, Actor. Looking back, Cumming views the experience as a highlight of his career, finding joy in the challenges and camaraderie that came with filming and its subsequent gaming adaptation.
As the film remains accessible to new audiences—currently available to watch on MGM+ in the USA—Alan Cumming’s experiences continue to resonate. The blend of Hollywood storytelling, video game culture, and personal anecdotes underscores how adaptations like the Pierce Brosnan GoldenEye Nintendo 64 film have a lasting effect on both performers and fans alike.
The tale of Alan Cumming’s Boris Grishenko stands as a reminder of the surprising ways that pop culture ventures, from acclaimed film debuts to innovative video game releases, can inspire lifelong memories and playful connections within and beyond the entertainment industry.
